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Post by painkilla on Feb 18, 2008 16:48:42 GMT 7
like my growing thread in FAS... feel free to leave questions..here or in FAS...
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Post by painkilla on Feb 18, 2008 16:49:32 GMT 7
ala lang me MAGGAWA dito sa bahay...so im starting this thread for all the NEWBIES out there.. first of all...i want to greet you WELCOME to our WORLD and soon to be your world... so ok.. lets START: airsoft is one sport here in the PHIL na unti-unting lumalaki...where we play MILSIM (MILITARY SIMULATION) and SKIRMISHES..and dito tayo nagkakaroon ng pagkakataon magbihis at gumalaw as MILITARY..hope you get what i mean... usual NEWBIE PROBLEMS: WEAPONS:-mga NEWBIE alam ko nangangati na yang mga kamay nyo na magkaroon ng sariling AEG...siguro naiisip nyo na rin ano gusto nyo and ano upgrades ilalagay nyo...which is GOOD...but my TIP: which i learned through respectable VETERANS never RUSH buying youre own AEG/WEAPON...try to know your GAME STYLE FIRST..like if you want na laging sumusugod...its good to have a very reliable automatic rifle type such as M4s, AKs, SCAR and the like...if you want na mabilisanag ACTION like CQB its good to have short rifles or SMG(SUB MACHINE GUNS) such as MP5s, M733, M4 CQBs and the like..for easy manueverability..and if you want to WAIT and KILL via LONG RANGE..SNIPER RIFLES such as L96, BAR10 or even LONG AUTOMATIC RIFLES should do the JOB...so if you know your game style mas madali ng bumili ng baril..at para hindi sayang...diba... GEARS:some of the newbie i notice..well even ako nung nagsisimula ako..i always think muna ung magiging LOOKS ng WEAPON ko or even myself..which is bad..always INVEST sa SAFETY especially sa EYES...VETERANS use SENSEI/SANSEI mask..matagal na nila ginagamit tong klaseng mask na to and i know some of them will say CHEAP but VERY DEPENDABLE..ung mga iba naman use PAINTBALL MASK..its also VERY DEPENDABLE but downside nya may KAMAHALAN...so its up to you kung ano gusto mo gamitin... if you notice MADAMING mga BRANDS/TYPES ng MASK/GOOGLES FULL FACE MASKusual brands: VFORCE, JT, SCOTT, EXTREME RAGE, MELL, EAGLE FORCE -this mask offers you protection from your FACE and EARS..and some FULL FACE offers protection sa buong ulo (HEADSHEILD) -usually LENS type sila...but my mga MESH din like the EAGLE FORCE..since lens type sila..based on my experience..CLEAR ung vision mo..unless my tint/color ung lens but still CLEAR pa din..but my mga gumagamit nito nagkakaprob..ung iba for them di gumagana ung ANTI FOG sa lens kya lumalabo sight nila...may iba naman na mahilig tumingin sa SIGHTS/mag SNIPE..pero prob hirap sila kasi if your gonna try one..mapapansin mo angat sya ng kaunti.. but i'll definitely say ok syang mask... FACE MASKusual brands: the ORIGINAL and VETERAN SENSEI/SANSEI -for all of the VETERANS talagang may mga magsasabi na VERY DEPENDABLE to...and other than that..its CHEAP...and ofcourse you'll never experience FOGGING in this type of mask..ksi MESH type po sya...madali lang din magsight if you want to use your SIGHTS and SNIPE youre enemy...but napansin ko lang..when i use this type...MUKHA lang talaga kaya nyang iprotect..but my mga NABIBILI din na EAR COVERS for this kind of MASK..some called it PRINCESS LEIA as a JOKE:p...and pag madilim na ung area...may slight lang na alteration sa visual mo..ksi dark colored sya na FINE mesh..kaya un..but for some nakakapagadjust..siguro sanayan lang din yun.. labo ksi talaga mata ko...hehehe GOGGLES/PROTECTIVE GLASSESusual brands: ARENA, ESS, WILEY X, OAKLEY, SPYDER, GUARDER, BELL, WSGG..etc. -eto yung kung gusto mo talaga maging SPECIAL FORCES look a like ka.. goggles offer protection na you feel free or not being restricted for some...ksi sobrang at ease ka..ksi nga mata lang ung tinatakpan mo...but problema pag tinamaan ka sa pisngi panigurado para kang may pimple na PUMUTOK..masama pa nyan..you've been hit in LIPS ar even sa TOOTH..good bye pearly whites basag yan..so some use NEOPRENE FACE MASK or just the lower part of the SENSEI..just maprotect mo ung mukha mo..but since usually lens sya my mga goggles na nagfaFOG din..but here in FAS matuturuan din kyo pano mawala ung ganung PROB sa mga LENS types nyo.. JUST LIKE YOUR FIRST AEG...its up to you kung ano gusto mo gamitin...because for all i know these kind of FACE PROTECTORS are all DEPENDABLE...magkakatalo lang yan sa PREFERENCES mo..asn sa BUDGET mo...ut since your starting i advice you to buy SENSEI first..or some DEPENDABLE CHEAPO mask/goggle..like MELL or EAGLE FORCE...but kung talagang MAYAMAN ka..well go ahead BUY VFORCE and other EXPENSIVE MASK/GOGGLES --so i hope you've learn something...next time i'll post again here...for you guys..if you have QUESTIONS feel free to ask me or other AIRSOFTERS here in FAS...FRIENDLY naman kami..kaya wag kayo matakot magtanong if you want to know something about this SPORT..ok..dun din me natuto sa KAKATANONG at KAKAKULIT hehehe..regards po kay sir CITYHUNTER so again.. WELCOME sa inyo.. STAY SAFE, PLAY FAIR and ENJOY the GAME that we LOVE.. HOOORAHH!
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Post by painkilla on Feb 18, 2008 16:52:25 GMT 7
COMMON TERMINOLOGIES IN AIRSOFT by BISIG, CODEHAXOR, ICARUS and ELKAPITANSKI
AEG AEG or Automatic Electric Gun is widely used to describe the most common airsoft gun.
ACM All China Made AEGs are called ACM's.
Anti-reversal The anti-reversal latch is part of the gear system inside the mechbox. Designed to keep the gears from "unwinding" under pressure, the latch catches against notches on the bevel gear.
The anti-reversal latch is designed to keep the gears from unwinding completely while under pressure from the main spring. Imagine if you are firing and stop while the spring is half-way compressed...all that energy would cause the box to go into reverse and "unwind".
Combine the energy of that reverse with the force of a motor trying to go in the opposite direction at the same time. The combined force would definitely break a gear or some other part.
This is why really rapid full auto bursts can lead to internal damage. If the gears haven't had time to catch the anti-reversal latch before you pull the trigger again...you're applying more than twice the force to the internals as the "unwinding" pressure collides with the forward motion of the motor.
BB The most common airsoft projectile. Most airsoft guns use 6mm diameter ammunition. There are some models which use 8mm.
Chronograph Chrono: A chronograph measures the trajectory of a projectile (in this case the BB) usually in Feet Per Second or Meters Per Second.
FPS FPS is an abbreviation for Feet Per Second, which is the standard method by which most airsoft players measure the speed of their BBs or performance of their AEGs.
Check out the Airsoft Spring Comparison Guide to see what FPS can be gained from upgrade springs.
GBB GBB is commonly used to describe a gas powered airsoft gun - more specifically a Gas Blow-Back.
Magazine Magazine is the CORRECT term for describing the device holding BBs which inserts into and feeds a gun. (Clips are used to feed a magazine)
mAH mAh or "maww" = Milliamp Hours. A unit for measuring electric power over time. mAh is commonly used to describe the total amount of energy a battery can store.
A higher mAh rating means the battery can power a device that comsumes more power and/or for a longer amount of time. For example, a battery rated at 1500 mAh can power a device drawing 100 milliamps for 15 hours, or a device drawing 150 milliamps for 10 hours.
Mechbox Mechbox: Short for mechanical box, mechbox is the common term used to describe the case that contains the gears, springs, electrical components, etc. that power an AEG.
Rate of Fire (ROF) (ROF) The rate of fire is the rate of which BBs are expelled from the barrel of the airsoft gun. The higher the rate of fire the more BBs will be fired in a period of time.
Real steel Real steel: A commonly used term when referring to actual firearms or real guns.
Reversal stop latch The anti-reversal latch is part of the gear system inside the mechbox. Designed to keep the gears from "unwinding" under pressure, the latch catches against notches on the bevel gear.
The anti-reversal latch is designed to keep the gears from unwinding completely while under pressure from the main spring. Imagine if you are firing and stop while the spring is half-way compressed...all that energy would cause the box to go into reverse and "unwind".
Combine the energy of that reverse with the force of a motor trying to go in the opposite direction at the same time. The combined force would definitely break a gear or some other part.
This is why really rapid full auto bursts can lead to internal damage. If the gears haven't had time to catch the anti-reversal latch before you pull the trigger again...you're applying more than twice the force to the internals as the "unwinding" pressure collides with the forward motion of the motor.
Springers Springers are spring powered airsoft guns that are usually hand operated or "pumped".
Stock Stock can refer to any one of these descriptions:
1. Stock gun: An unmodified (not upgraded) AEG or other gun.
2. Shoulder Stock: The portion of a rifle usually pressed against the shoulder when aiming or firing
3. Gun stock: Usually any other part than the mechanical, barrel or reciever components. (i.e.: the forward grip of a rifle and the shoulder stock are both parts of the generic "gun stock") Commonly used abbreviation for Western Arms.
Western Arms is best known for manufacturing high quality airsoft pistols (especially the 1911 or .45ACP models)
TM TM: Commonly used abbreviation for Tokyo Marui Tokyo Marui is the most famous AEG manufacturer (Japan)
CA Classic Army, another AEG maker based in Hongkong.
JG - Jing Gong Popular ACM brand of AEG's said to be the clone of the popular High-End AEG Tokyo Marui...
HICAP Hi-Capacity magazine
Gearbox Same with mechbox
Zombie /s A person / persons who dont call themselves out even if they are already hit
Marshall Group of persons who keep the game in order during tournaments...or in other sport REFEREE
PTW - Professional Training Weapon made by Systema in 2003 intended initially for military training purposes . . .highly souped-up M-16, to be considered then as the king of all AEGs
thanks to sirs BISIG, CODEHAXOR, ICARUS and ELKAPITANSKI
HAVE FUN, STAY SAFE, PLAY FAIR and ENJOY the GAME
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Post by painkilla on Feb 18, 2008 16:53:21 GMT 7
Major game variations in AIRSOFT by: sir BISIG
Capture the flag Two teams play against each other and try to take the other team's flag back to their on base (or flag). The flag has to be carried so that it is clearly visible. This game can be played in two variants: "Live Flag" or "Dead Flag". In Live Flag the flag is dropped if the Flag carrier is shot, and another player can pick the flag up. In "Dead Flag" the Flag carrier has to return the Flag to the enemy's base upon elimination before the Flag can be taken again.
Last man standing/elimination All against all in a game often with limited time and area.
Escort/president One team has to escort an unarmed (or in some cases, a very lightly armed)person to a certain location or objective point to win. There is another team who tries to kill the escort or the whole team. Usually the attacking team hides while the escort team travels along a normal path.
Speed, or CQB (close quarter battle) ndoor versions of many games. Often played in a big house or in many houses. They also can be in a small wooded area. Handguns and low-end electrics are normally used.
Demolitions In this game there are two bases, and an object to represent a satchel charge. The charge is placed in the middle of the field between the two bases. One team begins in each base. The goal is to take the charge to the enemy's base. When the charge reaches the enemy's base and remains untouched by the enemy for 2 minutes (depending on rules), the enemy loses. If the charge carrier is eliminated anyone can pick up the charge.
Hostage rescue There are two teams: the Guards and another team divided into the Hostages and the Rescuers. The hostages are typically placed in different locations. The rescue team can carry extra weaponry to the hostages. The hostages can attempt to flee but are then subject to elimination.
Prison break A small team of players (the prisoners) shall travel through an area that is guarded by the majority of players. The prisoners may not have any big weapons or support weapons. The guards can have whatever they choose. Each prisoner that reaches the goal is considered a winner.
Commando raid A small group is the commandos. The rest of the players are divided to guard the objectives. Each objective should be guarded by the same amount of guards as the commandos are. The commandos are taken to a small zone outside the game area. This is their Insertion and Extraction Point. When the commandos have finished with the mission, at least 1/3 has to return to this zone or they cannot win. The commandos are informed that they have to reach a point in the game area, the "Drop zone", where they will find information about what target they should attack and find the Flag. When they have taken the Flag from the objective they should leave the "Flag" at the "Drop Zone" and then return to the Extraction Point. There should be a time limit. The guards can barricade themselves and send out patrols, but not leave the objectives unprotected.
thanks to sir BISIG
Optional Airsoft rules by: sir DOMENG
The following rules are optional ones that you may or may not want to use in your Airsoft games.
Medics: One player on each team can be designated as a medic and this person has the ability to 'resurrect' players once during a game, allowing them to return to play. When using medics in your Airsoft games it's important to remember to stay lying on the ground where you were 'killed'. The medic has to get to you and touch you in order for you to be 'resurrected'. If you are standing in or on unsafe terrain such as water, mud, broken glass, etc. then you are allowed to lie down near where you were hit so that you don't hurt or endanger yourself.
Multiple lives: Sometimes it's beneficial to allow players more than 1 life when playing games. This allows a larger variety of scenarios to be played with fewer players present. For instance a few players with 2 lives each could be defending a bunker/structure from 6 or more attackers that have only 1 life each for the game. This allows the defenders to stay in the game longer. When a player that has multiple lives gets hit he calls himself out as normal but instead of just saying 'hit!' he should say 'first hit!'. This lets everyone know that he isn't dead yet. This player now has 30 seconds that he cannot shoot or be shot at. Any shots at this player at this time do not count. The player can use this time to get to better cover but he cannot use it to run towards an attacker and he is only allowed to get behind the nearest cover available to him. This prevents unusual situations from occurring where a player with multiple lives gets hit and during his 30 seconds decides to run directly towards his attackers and to use cover behind them, etc.
Damageable weapons: Some people prefer to play that if a weapon is struck it cannot be used for the rest of the game. This prevents people from pointing just their weapon around a corner and firing blindly, which can be VERY dangerous to those playing the game. Obviously, if a player that only has a single Airsoft weapon gets his weapon hit then he is considered 'killed' because he has no further use in the game.
Locational damage: If you are playing with people that you trust (i.e. good friends) then you may want to try this slightly more involved system for damage. Instead of a player being considered 'killed' if he is hit anywhere on the body this optional rule allows players to remain playing in a 'crippled' capacity as long as they aren't hit in a Vital region. Hits to the Head, Neck, Chest, Stomach, or back are considered vital areas and you are 'killed' as normal if you are hit in one of these areas. Hits to the arms or legs force you to not be able to use them until the end of the current game. A second hit to an already damaged arm or leg means you are considered 'killed' as normal. A hit limb CANNOT BE USED FOR ANYTHING AT ALL. This means that if your leg is hit you must hop or crawl, if your arm is hit you aren't allowed to brace yourself on it, open doors with it, hold your gun with it, etc. It must hag limp or be tucked against your body. You can see why this rule can only really be used with friends that you trust because it's very difficult to enforce.
No head hits: Some groups play that head hits don't count in order to discourage players from shooting at each others faces. This is mostly for safety reasons.[/QUOTE]
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Post by painkilla on Feb 18, 2008 16:55:59 GMT 7
Filipino Airsoft Players (FAP) Standard Rules and Regulations by sir OBET
As of July 10, 2002, these BASIC rules were submitted, suggested, offered, proposed, debated and clarified by all the FAS members whose names are listed below. Follow these rules and you will be able to play with any respectable team in the Philippines. Not all airsoft teams in the Philippines agree with all the rules mentioned here.
1. Safety First on the playing field (warzone) - No Real Firearms - No players are allowed if under the influence of Drugs or Alcohol - No goggles, no play - Maximum Velocity for CQB 328 fps; Sniper 500 fps. (all using .20g BBs) - Never take off your eye/ face protection - Must be atleast 18 years of age 1.1. Standard Safety Gun Rules - Consider every gun loaded - Never point the gun to anybody/ anything you do not intend to shoot - Keep your finger off the trigger until you fire - Be sure of your target and what is around it - Be courteous
2. One-hit Elimination - Direct line to body - Penetrating shot - Friendly Fire - Knife kill - Ask to surrender within 5 meters - No Ricochet
3. No Hit Call - Shooter cannot call opponent out - Hit players to acknowledge by shouting HIT, DEAD, or OUT - After being acknowledged as "Hit", raise your gun/ arm over your head while going to the neutral zone
4. No hostages - No hiding behind non-combatants - No mixing with non-combatants - No engaging in proximity of delicate or valuable property
5. No holding or grappling - No rough physical contact between players - No holding on to opponent or opponent's gun
6. Avoid Inflicting Unnecessary Pain - Avoid point-blank shooting, ask for surrender - Avoid blind-fire - Immediately stop shooting players signifying hit
7. Dead men tell no tales No coaching from any non-combatants (umpires, eliminated players, spectators, bystanders, etc)
8. No time out - Player must overcome equipment malfunction or temporary difficulty without calling "time out", otherwise player must eliminate him/ herself from the game.
9. Umpire's decision is final
10. Observe proper decorum at all times
Thanks to (alphabetical order) Almighty, BAMF, Big_Wolf, Boyscout, Brixman, Firescythe, hottrax, Insertion09, jedi, mai2brutal, Messenger, Night Thrasher, ricochet, Spud8, and Warhamster[/QUOTE]
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Post by painkilla on Feb 18, 2008 16:59:00 GMT 7
more on the ART of airsoft....sir POLAR BEAR what most newbies don't realize is that most veterans hate irresponsible people with strong guns.... irresponsible = inexperiencedjust like in martial arts, all newbies must undergo a certain period of time to develop certain skills.... this is not like instant coffee or instant mami, where you just add water.... there is just no substitute for experience, folks.... so here's some tips to help us develop our skills for proper airsoft gaming: GET INTIMATE WITH YOUR GUNplinking in your spare time is a very good way of practicing your practical shooting skills.... instead of just plinking a soda can, you don't practice firing your gun using different positions? this is also a good time to determine your gun's maximum range.... just knowing your gun's FPS is not enough because you only get a THEORETICAL max distance.... you need to know the ACTUAL max range of your gun.... so borrow your neighbor's tape measure, and see how far you can hit that soda can.... tinkering with your sights is also highly recommended.... you should be able to zero in your sights.... and you should be very confident as to where your BBs will go when you fire your guns.... so when you shoot your opponents, you are sure 95% of the time that you will hit their helmets or vests.... GET YOUR NAKED EYES FIXEDfixed on distance, i mean practice "reading" the distance between you and your target with just your eyes.... for example, my "friendly" spetz' maximum range is when i see my opponent's head as small as a lanzones! on the other hand, if you can read your opponent's name patch, then you are in point-blank range! :eek: ouch! GET YOUR FINGER OFF THE TRIGGERyep, most newbies fire their guns like their fingers are glued to their triggers! lighten up, dudes and dudettes.... we're not trying to kill godzilla here, we're just trying to have a good time with airsoft.... practice firing in bursts.... 3 or 4 shots per burst is good.... burst firing may not be technically advisable (mas madaling masisira ang gun daw), but you'll be gaining new friends naman.... of course, exception to the rule here is fire suppression.... for covering fire so that my teammates can flank our opponents, i tend to give 'em a BB rainshower! my goal is to empty my mags in 5 seconds flat! GET A REALITY CHECKthis is the hardest part for newbies.... accepting the fact that we are all newbies in airsoft! the real difference between newbies and veterans: veterans know they can be "killed" in the first 10 seconds of a game.... they also know that they cannot "kill" all tangos in sight.... so if opponents are not shouting hit, then in all probability they are not being hit.... para sa mga beterano, kapag hindi umaamin ang kalaban, malamang hindi kasi tinatamaan.... :cool: most newbies think they are incarnations of John Rambo or FPJ.... and think they can "kill" all opponents they shoot at.... and so they resort to hit-calling.... pag hindi umaamin, malamang bano lang tayo.... being able to fire in controlled bursts, and being confident enough to really hit your targets, and most of all, to accept the reality that we are not perfect airsofters.... these are the skills and mindset that will elevate our game to "veteran moves".... hope this helps....
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Post by painkilla on Feb 18, 2008 17:01:00 GMT 7
by sir POLAR BEAR in the science of airsoft, we talk about strategies (assault or defense), we talk about role-playing (sniper, point, sweeper, squad leader, etc), maybe some tactical options (skirmish lines, tiger sweep, flanks, controlled retreat, etc).... but in the ART of airsoft, the most important thing to remember is that AIRSOFT IS ALL ABOUT CAMARADERIE! newbies miss the point of playing airsoft.... we play airsoft to hone our skills, that is true.... we learned to time our assaults, we gained confidence to use weak guns as we try to achieve our objectives, we practiced patience in ambushing our opponents.... but all that knowledge and skills are only secondary reasons for playing airsoft.... for veterans, the true purpose of airsoft is BROTHERHOOD.... (pati sisterhood na rin! ) yes, true veterans are those airsofters who are very popular and very well liked in our airsoft community.... some are even considered as "pillars" of the community, for their unselfish commitment to serve in our beloved sport.... obvious examples are obet yance and rex almighty.... my point here, dear newbies, is that we don't need to become Rambo to become veterans in airsoft.... just play the game as it is meant to be played.... with honesty in every move you make.... with trust in your fellow airsofters to do the right thing.... to make friends, no matter what team they are affiliated with.... develop the mindset that it is always better to get hurt by others than to hurt someone else.... and after a game, go to your opponents and talk with them.... say "sorry" to those you hit.... ask them for their names or callsigns, where they're from, what team they're with, etc.... tell them about yourself and your team too.... praise them for a great game.... etc etc etc.... the greatest skill in airsoft: how to cultivate friendship while you shoot them down.... hope this helps....
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